class FireChuckerPickup extends WoEWeaponPickup;

static function StaticPrecache(LevelInfo L)
{
	L.AddPrecacheMaterial(Texture'EmitterTextures.MultiFrame.Flame_effect');
	L.AddPrecacheMaterial(Texture'TFMedia.FireChucker.FireLifeMap');
	L.AddPrecacheMaterial(Texture'TFMedia.FireChucker.ChuckedFire');
	L.AddPrecacheMaterial(Texture'TFMedia.FireChucker.FireLifeMapBlue');
	L.AddPrecacheMaterial(Texture'TFMedia.FireChucker.ChuckedFireBlue');
	L.AddPrecacheMaterial(Texture'XEffects.EmitSmoke_t');
	L.AddPrecacheMaterial(Texture'XEffects.EmitLightSmoke_t');
	L.AddPrecacheMaterial(Texture'EmitterTextures.SingleFrame.FlamePart_02');
	L.AddPrecacheMaterial(Texture'XEffects.rocketblastmark');
	L.AddPrecacheMaterial(Texture'XEffects.sadScorcht');
	L.AddPrecacheMaterial(Texture'XEffects.SmokeAlphab_t');
	L.AddPrecacheMaterial(Texture'BarrensTerrain.Ground.rock09BA');

	L.AddPrecacheStaticMesh(StaticMesh'TFMedia.Weapons.CE_mlauncherfirem');
}

simulated function UpdatePrecacheMaterials()
{
	Super.UpdatePrecacheMaterials();

	Level.AddPrecacheMaterial(Texture'EmitterTextures.MultiFrame.Flame_effect');
	Level.AddPrecacheMaterial(Texture'TFMedia.FireChucker.FireLifeMap');
	Level.AddPrecacheMaterial(Texture'TFMedia.FireChucker.ChuckedFire');
	Level.AddPrecacheMaterial(Texture'TFMedia.FireChucker.FireLifeMapBlue');
	Level.AddPrecacheMaterial(Texture'TFMedia.FireChucker.ChuckedFireBlue');
	Level.AddPrecacheMaterial(Texture'XEffects.EmitSmoke_t');
	Level.AddPrecacheMaterial(Texture'EmitterTextures.SingleFrame.FlamePart_02');
	Level.AddPrecacheMaterial(Texture'XEffects.rocketblastmark');
	Level.AddPrecacheMaterial(Texture'XEffects.sadScorcht');
	Level.AddPrecacheMaterial(Texture'XEffects.SmokeAlphab_t');
	Level.AddPrecacheMaterial(Texture'BarrensTerrain.Ground.rock09BA');
}

defaultproperties
{
     MaxDesireability=0.650000
     InventoryType=Class'Taskforces.FireChucker'
     PickupMessage="You got a FireChucker"
     PickupSound=Sound'PickupSounds.AssaultRiflePickup'
     PickupForce="ShockRiflePickup"
     StaticMesh=StaticMesh'TFMedia.Weapons.CE_mlauncherfirem'
     DrawScale=1.100000
}
